![]() ![]() See documentation and the driver github for usage. Requires running Resolve with the progl wrapper script. This is required if using ORCA legacy OpenCL driver. You can instead use rocm with ROC_ENABLE_PRE_VEGA=1 or use opencl-amd with progl. On pre-Vega GPUs, if using opencl-amd and mesa, DR crashes, see this bug report. for instructions, you'll have to compile mesa and compute-runtime yourself, and export some envvars). Open-source OpenCL drivers are currently unsupported, with the exception of intel-compute-runtime as of (check this issue. ![]() To run DaVinci Resolve, it is required to use suitable OpenGL and OpenCL drivers. ![]() As you’ll see, an eGPU can turn a MacBook Pro - a machine that may struggle editing in DaVinci Resolve on its own - into a capable editing machine.Davinci Resolve is a proprietary video editor, color correction and compositing application.īoth a limited free version and a paid (Studio) version are offered.įor the free version, install davinci-resolve AUR or davinci-resolve-beta AUR.įor the Studio version, install davinci-resolve-studio AUR or davinci-resolve-studio-beta AUR. In this hands-on video walkthrough, I showcase using DaVinci Resolve with multiple eGPUs. The upcoming version 15, now in beta, even sports a motion graphics platform called Fusion that’s baked right in.Īs I recently traversed the show floor in Las Vegas at NAB 2018, there was a noticeable buzz about DaVinci Resolve - several popular vendors specifically named-dropped Resolve in reference to its eGPU support, and noted the impressive performance gains made possible by this feature. For example, DaVinci Resolve has progressed from what was primarily viewed as a colorist’s tool that you’d use and round trip back to your primary NLE, to a competent standalone NLE. I’ve been super impressed with the relentlessness that Blackmagic Design, the creators behind DaVinci Resolve, has displayed while iterating on its hardware and software products. In fact, the $299 Studio edition supports multiple GPUs, which can have a noticeable effect on both timeline and render/export performance. Even though Final Cut Pro X curiously doesn’t support external GPUs yet, DaVinci Resolve is another popular NLE that already works with eGPUs on macOS. ![]()
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